Win32 and DX10 support may be dropped from Elite: Dangerous | Gaming Respawn

Frontier Developments are considering ending support for 32-bit and DX10 Windows systems in their popular space sim Elite: Dangerous. In a forum post published earlier today, CEO and nerd-God David Braben announced:

“As you know we spend a good deal of time planning for the future, and one issue (and opportunity) we are considering is the effect of supporting Win32 and DX10, and the benefits we would get if we were to drop them. As you know, we support leading edge technology like 4K, 8K, VR, and with things like compute shaders in Horizons we really push the boundaries overall, but there are restrictions with Win32 – particularly the amount of memory we can address at one time – and with DX10 in terms of requiring an alternative rendering solution in our code.”

Read more via Gaming Respawn at Win32 and DX10 support may be dropped from Elite: Dangerous

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