Pavilion Review | Gaming Respawn

Aside from the sumptuous hand-crafted visuals and a soft spot for unusual puzzlers, I was drawn to Pavilion by the intriguing blurb, which describes the game as a “fourth-person puzzle adventure”. Turns out that’s not as pompous or as nebulous as it first sounds, particularly if you’re familiar with god games such as Populous or Black & White. It simply means that, instead of taking control of a specified character, you indirectly manipulate the behaviour of the game’s autonomous actors through interaction with their environments and the objects that populate them.

It’s this distance from the action that’s at the very heart of and pervades every aspect of Visiontrick Media’s fascinating creation. As a player, you’re an unknown quantity, looking down on Pavilion’s enigmatic world from a fixed isometric viewpoint. There are no text tutorials or introductory explanations, other than an unannotated control layout, nor a single piece of dialogue throughout the entire proceedings. Your relationship with the central protagonist, a modern-suited man, remains largely undefined, as do his goals and backstory. And the reality in which he inhabits seems almost as alien to him as it is to you. The only thing that’s clear is that he needs your help.

Read more via Gaming Respawn at Pavilion Review


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