Thimbleweed Park is very much a game built around nostalgia. Nostalgia for the ‘80s and ‘90s, nostalgia for period films and TV shows, nostalgia for vintage computers, nostalgia for 2D point and clickers. And it is no coincidence that it’s set in 1987. This was the year the seminal Maniac Mansion arrived on Commodore 64, putting LucasFilm Games (later to become LucasArts) firmly on the map and almost single-handedly starting the golden era of graphical adventures that lasted well into the 1990s.
When Ron Gilbert created Maniac Mansion he was looking to evolve and improve upon the finicky text adventures he grew up with. He also ended up devising the legendary SCUMM (Script Creation Utility for Maniac Mansion), a kind of game engine and parser that became synonymous with much of LucasArts’ output during that era, including Day of the Tentacle, Loom and the Monkey Island and Indiana Jones games.
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