Roguelikes have really taken off in the last five or so years, owing much to the success of games like Spelunky and Rogue Legacy, etc. Now it seems that every other game coming out on the indie scene is some form of roguelike. Don’t get me wrong, I’m a fan of the genre and still believe in its potential for producing interesting and exciting games, but developers need to start asking themselves do we really need another The Binding of Isaac or Nuclear Throne-inspired dungeon crawler? Clearly, Faux-Operative Games, the creators of Ruin of the Reckless, seem to think we do. So is its focus on melee combat and spell casting enough to differentiate it from all the other me-toos? Sadly, the answer is: not really.
Read more on n3rdabl3 at Ruin of the Reckless Review