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Will The Descent Update Bring Players Back to Killing Floor 2? | n3rdabl3 - As we’ve already reported, the goretastic co-op zombie FPS Killing Floor 2 saw a significant free update on both PS4 and PC on Tuesday. Content highlights include two maps plus associated achievements, two new weapons, and, perhaps of most interest, a new “sub-mode” called Holdout. But is The Descent update actually any good? Well, the…
DESYNC Review – Unrelentless Neon Carnage | n3rdabl3 - There has been a bit of a thing within the indie scene as of late for uber-hard retro-stylised games. Most tend to be roguelikes, 2D platformers or top-down shooters – the likes of Butcher, Hotline Miami, Enter the Gungeon and Salt and Sanctuary, etc. With the neon-drenched DESYNC, The Foregone Syndicate have instead opted, somewhat…
Life in the Old Dog Yet? Alien Swarm Expansion Coming to Steam | Gaming Respawn - Yo! Stop your grinnin’ and drop your linen, because the virtually-forgotten freeware game Alien Swarm is finally about to see some much-needed reinvigoration. Though, unsurprisingly and rather disappointingly, this comes not from creator Valve, but from the ever-dependable modding community – in the form of the soon-to-be-released stand-alone expansion Reactive Drop. For those with murky…
Pixel Art Academy: learn art through a social adventure game | Gaming Respawn - When I were a young ‘un, video games and pixel art were pretty much one and the same. Aside from some fairly primitive 3D, the comparatively miniscule resolution, memory and processing powering of the 8- and 16-bit machines left developers with little alternative in terms of visuals. Happily though, restriction drives creativity, and when done…
BF1 Beta Hands On: An Arcade Shooter Set in a Fantasy WWI | Gaming Respawn - The Battlefield 1 open beta, which began yesterday for those selected by the Insider programme (which seemed to be virtually everyone I know, I kid you not!) and started today for everyone else, features one map, two games modes and a generous selection of weapons and vehicles. Having spent an entire day getting to grips…
Killing Floor 2 goes gung-ho with the new SWAT perk | Gaming Respawn - Yesterday, Tripwire Interactive’s gore-splattered co-op shooter Killing Floor 2 saw another biggish update go live on Steam. The Tactical Response update, which had been in open beta since 11 August, introduces the eagerly-awaited SWAT perk and its associated guns, a new map, changes to zed behaviour and variety of minor tweaks to existing perks and…
A look at new features coming in Elite: Dangerous 2.2 | Gaming Respawn - You could say we’re enjoying something of space renaissance within the wonderful world of gaming. But with all the talk of late revolving around the release of the highly divisive No Man’s Sky (if ever there was a case for not pre-ordering…) and the encouraging new gameplay footage recently showcased by the ever-elusive Star Citizen,…
Gaming Respawn’s Casualties of the Console Wars - Doesn’t it suck when you really want a game but don’t own the console that is required to play that said game? Yes, it does. I’m talking about great-looking games that pique your interest at E3, only to find out later that they’re console exclusives that you won’t be able to play, or maybe your…
Elite: Dangerous – one year on - Yes, it’s now over a year since Elite: Dangerous (ED) left beta and went into retail release. In that time I’ve clocked up 489 hours, earned (and spent) hundreds of millions of credits and own multiple ships. I’ve had a good bash at every profession, taken part in community events, teamed up with other Commanders…
Hotline Miami – is it really that clever or subversive? - It’s mostly pure coincidence that I wandered straight from playing Syndicate (see previous article) to the 2012 indie game Hotline Miami, but there’s certainly a connection between the two, even if only tenuous. They’re both unapologetically violent, both force you to commit murder for dubious reasons and both invite comparisons to GTA. Hotline Miami, is…
Syndicate: the violent birth of the sandbox city - The 1990s was an exciting time for gaming. The technology was allowing creative designers to invent and develop many of the concepts and mechanics that we now take for granted. Games were increasing in depth and sophistication, and new genres were being born. We were moving beyond the plethora of simplistic arcade-style shooters, beat ’em…
Elite: Dangerous – how is it faring post-release? - On 16 December nerd-god David Braben pushed the big red button (literally – see video below) and after a 20 year wait Elite: Dangerous (ED), the forth game of the legendary space combat/trading series, was finally released. To be honest, I’m still pinching myself – after well over a decade of seemingly foundationless rumours I’d completely…
An introduction to Elite: Dangerous - So, as I said in a previous post, I’ve been playing a lot of the Elite: Dangerous (ED) beta, the upcoming space sim from Frontier Developments (FD). The beta will be closing on 22 November (when FD will be staging a “Premiere Event“), so I thought this would a good time to do a kind…
Elite: Dangerous – the beta so far… - I’ve been spending a fair bit of time participating in the Elite: Dangerous (ED) beta testing phase and I thought this would be a good place to start with my new gaming blog. ED is an upcoming space trading and combat sim (apparently on schedule to release by the end of 2014) from Frontier Developments…
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